Objective
Each player starts on 501 (or 301 for a shorter game) and subtracts the total of every three-dart visit.
The first player to reach exactly zero wins the leg.
Double out
The winning dart must land in a double (the outer ring) or the bullseye, which counts as double 25.
Example: on 32, you finish by hitting double 16.
Bust
If a visit would take you below zero, to exactly 1, or to zero without a double, it is a bust.
Your score goes back to what it was at the start of that visit, and play passes on.
Legs and sets
One game from 501 to zero is a leg. Matches are usually "best of" a number of legs, such as first to 2 legs in a best of 3.
Players take turns throwing first in each leg.
Tips
Aim for the treble 20 (60) or the treble 19 for consistent scoring.
From 170 down, use a checkout chart to plan your finish. 170 is the highest finish: T20, T20, Bull.
Need a finish? See the full darts checkout chart.
More darts games
Oche, Let's Go! scores 501, Cricket, Killer, Shanghai, Halve It, Legs and Around the Clock in your browser. No login, no download.
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